top of page

Games and Demos (Unity/WebGL)

Softwares I've Developed

7.png
ooa.jpeg

Out of Ammo

Out of Ammo is a game where you have to run away from enemies while you try to make then touch your tail to eliminate them. Your goal is to make as much points as you can. There are many ships for you to play with, also many different enemies and stages.

Softwares I've Worked On

11.jpg
FB.jpg

Fantasy Bingo

During the development of this project my major experiences was the client/server architecture and the connection with facebook to find your friends and interact with them. I also had some experiences with physics for some minigames, artificial intelligence for slots machines and automated bingos and with collections which are a big part of the game.

tcc9
tcc1
tcc2
tcc4
tcc10

Undergraduate Thesis

In my undergraduate thesis I developed a MOBA, Multiplayer Online Battle Arena, game using purely Java and it's libraries. It was a huge project for a single person, so I'll list some of my learnings from it.
 

  • I've develop and improved my own game loop.
     

  • I've learned how to communicate with sockets in an efficient enough way for a real time software.
     

  • I've learned a lot about software architecture, refactor and debugging.
     

  • I've understood the power of commenting and documenting any code.
     

  • I've learned and applied some design patterns which made my life easier.
     

  • I've studied and applied concepts of AI.
     

  • I've learned basics about game design and UX.
     

  • And it may sound strange, but I've learned about how to deal with people emotions. That's because as I tried to balance the game my friends and colleges were playing and testing it, and when I asked about balancing the game, I realized people always think their character is the weakest and need to be buffed. Mostly when disappointed after losing a match.

slots milionario

Slot Machines

I've first worked on slots machines at Izyplay on the development of an unreleased game. Latter when I started working as freelancer I've been called many times to work on slot machines because of my previous experience. Those works thought me a lot on how to deal with people expectations and how create pseudo-randomized enviroments that sounds natural when they are actually controlled to the minimum details.

​

Disclaimer: None of this machines had real money bets.

era do gelo2
FANTASY SLOTS - UNAVALIABLE YET
codeclub2
codeclub1

I enjoy to share my knowledge so I loved to work with Code Club developing tutorials for kids. Also, it was an opportunity to test my English skills and was really important to get me feeling totally comfortable to work with it.

code club

bottom of page